Showing posts with label textures. Show all posts
Showing posts with label textures. Show all posts

Saturday, November 6, 2010

More Texturing...

UPDATED: 11/11

UPDATED: 11/16

Mailbox Progress.


Looks like we finally need a name for him... can't find one that feels or just looks right. ANY SUGGESTIONS WELCOME


Final base tex
A little washed out...

Wednesday, November 3, 2010

Machine and Mailbox

Time to show other people's work! Thanks for texturing the time machine, Dayanna! (WIP)

And Jason (Not to be confused with out professor) whipped this out according to Cassandra's concept art- how awesome! What a likeness!

Saturday, October 30, 2010

Traveller Shader Tests

UPDATED: 10/31

With lights....


Without lights...
Ramp shaders a peculiar animals....

He's also proving a little more difficult than the dino... came up with some ideas on my back and forth trips to the computer lab- for now we might have to put it to rest and come back to it later.

Also, the time traveller rig is done! Three cheers for David!

Sunday, October 24, 2010

Texture Experiments

I need some color up here!

Experiments with the textures- basically we're trying out a ramp shader with different files of different shades on it- according to principles of light. I can stand here and pretend I thought of that myself, but it was actually Xuco who came up with this- he's the master of experimentation. I'm just trying to adapt it to be more painterly.

The goal is to get it to all match up with how light actually affects objects. I made each texture file according to how light wraps around a form.


Image above from James Gurney's Blog, which is a necessary resource for any artist, regardless of specialty. All this computer work has kept me from drawing for a while... and I was surprised to notice that I was forgetting simple (yet so complex!) principles such as this. So, I turned to diagrams like this and found I still have a lot to learn...

Anyway, there's still a lot of tweaking to be done, and figuring out how they'll look with lights is still a challenge to face.

EDIT: 10/28/10 More experimentation. Added complimentary colors to highlights and shadows (blue and red.) Probably should push it more...


Removed some unnecessary maps- makes render times faster!

Sunday, September 26, 2010

I made a fence!

Updated 10/13/1o: traveler flat tex is finished. Dinosaur tex completed- still messing with shaders.

Some in process screenshots of dinosaur added, WIP traveler image replaced with final.






Random pictures of texturing- not final at all.

I made a bump map for a fence in zbrush! Stylish!


Here's the paintover I did for comparison- the hair and face still needs a lot of work.