![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUIpMGzibr6taePQqXYno2sgqKQ-P60XXA1rqgBDdWt409OacXN3qtvzb1JaM3IK5eCdcTs_lS_Lh5_XzyfVjR3PKwk4OjWJPi23QpGpnoItthbGUHTFMYtypSVAxJYQSzXFKH_KdHbaw/s320/textureexperiments01.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgu1iRVeSQW27rECFyyldveseif5VoTCey1_YlRNiJMpaf5fPAxTWdMzPvhCiphJl_obgl0QmKkSsyKmvAYL3UdBmt5IGZLtexj1nzREgSOBlJs-M3c27r9zZbO8aoxwkc5ucL5qL0plWY/s320/textureexperiments02.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigS_VvN8N4PlnBYkv7dHN1sq74-8T6VDJvkWTRBlCAGhg5YJTgkUdmEXqrTT9m5_REhz8cf1rWvpDxKNMR3SVLHv6db2GJRIy-Wiojg7I2XdNTPw3l4irOw-W9CYjt8kamOx5uSJSwnh0/s320/Form.Direct.Light.jpg)
Image above from James Gurney's Blog, which is a necessary resource for any artist, regardless of specialty. All this computer work has kept me from drawing for a while... and I was surprised to notice that I was forgetting simple (yet so complex!) principles such as this. So, I turned to diagrams like this and found I still have a lot to learn...
Anyway, there's still a lot of tweaking to be done, and figuring out how they'll look with lights is still a challenge to face.
EDIT: 10/28/10 More experimentation. Added complimentary colors to highlights and shadows (blue and red.) Probably should push it more...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO4isLiLPeomOUrZHgwFFalGDnHXCN4aAFBFHo9KjWka6tPwYrUyY-3bkEVU79t1bm5Vo4qFSxm2uq0DODHq4eOAgRALLRPzqhCuzaSdi3EyXEr2SIMACgJUnHB1VpsBlx7Qq4vi3jlb8/s320/textureexperiments02.jpg)
Removed some unnecessary maps- makes render times faster!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidQc7BG0gByQTao2EE4f12K4fHrwWiQAlCNjA1w2fDzVJ-nSllkAK1s3XjmNe4Mq7OGUPpQMhenRCstgmpdvm3q-oiiPqbCAm9ze6NVlLq0Uj53t_hSE1lOTbFdqL0CllGhgoDw2TUF0U/s320/moretexmaps.jpg)
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